Weapons

Weapons

GRAVHOUNDS weapons and loadout guide: the Grav Beam's gravity tools, the arsenal confirmed for the demo, mid-shift loadouts, abilities and upgrades you can reshape as danger spikes.

Grav Beam
Signature Tool
Multitool + Compass
Confirmed Tools
Mid-shift Loadouts
System

Introduction

Every Gravhound in GRAVHOUNDS fights with the Grav Beam at the center of their kit — the signature gravity tool that lets you fling objects and enemies across the battlefield — and around it sits an unfolding arsenal of weapons, abilities and upgrades. Official material confirms the Grav Beam, unlockable weapons, mid-shift loadouts and upgrade paths, while Demo Patch 1 added notes on the multitool and compass. The full weapon list has not been published, so this page documents the confirmed pieces, explains how the loadout system works and keeps the catalog honest about what has not been revealed. If you want to know what to build before launch, the loadout logic on this page matters more than a specific weapon name we cannot source.

Confirmed Loadout Pieces

PieceWhat It DoesSource
Grav BeamFling objects and enemies; core gravity toolOfficial store description
Weapons ArsenalUnlockable arsenal expanding during the shiftOfficial description + roadmap
LoadoutsStack bonuses mid-shift and reshape your buildOfficial store description
UpgradesMid-shift ability and upgrade unlocksOfficial store description
Multitool + CompassPatch 1 additions supporting builders and scoutsDemo Patch 1 notes

Loadout Cards

S

Grav Beam

core

The signature gravity tool that anchors the kit of every Gravhound.

What It DoesFling objects and enemies across the battlefield, changing geometry mid-fight.
Best WithThe multitool for transport and crowd-control tricks around the base.
Tactical UseReposition threats away from the generator and rescue teammates under pressure.
SourceOfficial store description framing the Grav Beam as the core gravity tool.
A

Weapons Arsenal

arsenal

The unlockable arsenal that expands as your shift and loadout grow.

What It DoesUnlockable weapons are added during the shift, widening your combat options.
Best WithLong-range and crowd-control loadouts that reward flexibility under wave pressure.
StatusConfirmed system behavior; the full named list is not yet announced.
SourceOfficial description plus the developer's Early Access roadmap.
A

Loadouts

flex

Stack bonuses mid-shift and reshape your build as the swarm changes.

What It DoesBonus stacking and build reshaping happen mid-shift rather than in a pre-game menu.
Best WithSolo and co-op runs alike, because flexibility pays in both formats.
StatusConfirmed mechanic; the exact stacking rules remain unpublished.
SourceOfficial store description covering the loadout system.
A

Upgrades

growth

Mid-shift ability and upgrade unlocks that grow your Gravhound with the fight.

What It DoesUnlocks abilities and upgrades during the shift so your unit scales with the threat.
Best WithSpend them as waves escalate rather than hoarding them to the final minute.
StatusConfirmed system; value data and unlock costs await launch data.
SourceOfficial store description covering mid-shift progression.
B

Multitool + Compass

patch

Patch 1 additions confirmed for the demo that support builders and scouts.

What It DoesThe multitool is a multi-purpose tool while the compass supports navigation.
Best WithScout and builder roles that spend the shift moving across the terrain.
StatusCommunity-documented functions from Demo Patch 1 observations.
SourceDemo Patch 1 notes from October 14, 2026.

Core Mechanics

The loadout system is the heart of Weapons & Loadouts. During a shift you collect and unlock weapons, abilities and upgrades, then reshape your loadout to fit the situation — official copy describes stacking bonuses mid-shift rather than committing to a fixed build. The Grav Beam anchors every kit: it can throw objects to teammates, turn gravity against the swarm and reposition enemies mid-fight. Beyond the beam, the confirmed toolset includes multitool and compass (added in Demo Patch 1 notes), while the broader weapon arsenal is described as unlockable and expanding during the shift. Because the full list is unpublished, the page covers the confirmed pieces in depth, explains mid-shift upgrade logic, and flags every untitled weapon slot as 'unconfirmed' rather than guessing.

Advantages

The weapons page sticks to confirmed loadout pieces, which is exactly what a pre-launch wiki should do. Instead of inventing a full weapon catalog, it explains the systems that actually matter — the Grav Beam's physics toolkit, mid-shift loadout stacking, unlockable arsenal behavior and the multitool/compass additions from Demo Patch 1 — so readers learn how combat is built even while individual entries are missing. The page also connects cleanly to the Roster and Tier List pages: loadout synergy reads tie each piece to specific Gravhound play styles, and the tier list ranks weapons with the same community-data labels used elsewhere. For players planning their first mid-shift build, this structure teaches the mechanics today and leaves room for every named weapon to drop into a known slot later.

Challenges

This page cannot show you the full weapon list, because the full list has not been announced. Official material confirms the Grav Beam, unlockable arsenal behavior and the multitool/compass additions, but does not publish weapon names, stats, rarities or unlock requirements, so anything beyond the confirmed tools on this page is either community-reported or clearly marked unconfirmed. Mid-shift loadout details are also thin — official copy describes the system in broad strokes, leaving exact bonus values and stacking rules for the demo data to reveal. As a result, build recommendations are mechanism-level rather than number-crunching, and readers who want precise damage math will have to wait for launch data or contribute demo observations after Early Access arrives.

Frequently Asked Questions

How does the Grav Beam work?+
The Grav Beam is the signature gravity tool shared across the demo crew. It lets dogs fling objects across the battlefield — including enemies — which powers both offense and utility: you can hurl loot toward teammates, blast swarm members away from the base and reposition threats mid-fight. Because gravity manipulation is baked into combat, official copy frames it as the tool around which the rest of your loadout orbits. Mechanics details like cooldown, range and charge behavior are build-specific and await demo or launch data.
What weapons are in GRAVHOUNDS?+
The developer has confirmed that weapons exist as an unlockable arsenal that expands during the shift, but the full list of named weapons has not been announced. Known by name so far: the Grav Beam and, from Demo Patch 1 notes, the multitool and compass. Beyond that, the wiki covers the confirmed system behavior — unlockable arsenal, mid-shift loadout stacking, upgrade paths — and clearly labels every unnamed slot 'unconfirmed' instead of inventing a catalog.
What does reshuffling a loadout mid-shift mean?+
Official copy describes GRAVHOUNDS loadouts as something you can reshape mid-shift: you stack loadout bonuses and adjust abilities and upgrades as the situation changes, rather than locking in a build before deployment. That design keeps late shifts tight because you can react to swarm composition, material needs or a teammate's exit. The practical details — respec costs, swap limits or cooldowns — have not been published, so treat the flexibility itself as confirmed and the exact rules as an open question until launch data arrives.

Quick Tips

💡

Learn the Grav Beam as a utility button, not just a damage button. Flinging enemies away from a downed teammate or dragging a precious piece of loot into the base turns one physics tool into three tactical moves. Players who only 'shoot with it' miss the mobility and repositioning value that the developer's own copy emphasizes.

💡

Do not commit to a single weapon identity before trying mid-shift loadout swapping. The whole point of the system is flexibility — early demo runs feel very different once you accept that your loadout can change while the swarm escalates. Test a few swaps on calm worlds so the mechanic is muscle memory by the time you need it on a treacherous drop.

💡

Treat unnamed weapon slots as open questions until launch. The confirmed arsenal behavior and the few named tools (Grav Beam, multitool, compass) are real; every blank entry on a pre-launch 'weapon list' you see elsewhere is someone guessing. Plan builds around confirmed system mechanics now, and slot in named weapons once official sources publish them.

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