Weapons
GRAVHOUNDS weapons and loadout guide: the Grav Beam's gravity tools, the arsenal confirmed for the demo, mid-shift loadouts, abilities and upgrades you can reshape as danger spikes.
Introduction
Every Gravhound in GRAVHOUNDS fights with the Grav Beam at the center of their kit — the signature gravity tool that lets you fling objects and enemies across the battlefield — and around it sits an unfolding arsenal of weapons, abilities and upgrades. Official material confirms the Grav Beam, unlockable weapons, mid-shift loadouts and upgrade paths, while Demo Patch 1 added notes on the multitool and compass. The full weapon list has not been published, so this page documents the confirmed pieces, explains how the loadout system works and keeps the catalog honest about what has not been revealed. If you want to know what to build before launch, the loadout logic on this page matters more than a specific weapon name we cannot source.
Confirmed Loadout Pieces
| Piece | What It Does | Source |
|---|---|---|
| Grav Beam | Fling objects and enemies; core gravity tool | Official store description |
| Weapons Arsenal | Unlockable arsenal expanding during the shift | Official description + roadmap |
| Loadouts | Stack bonuses mid-shift and reshape your build | Official store description |
| Upgrades | Mid-shift ability and upgrade unlocks | Official store description |
| Multitool + Compass | Patch 1 additions supporting builders and scouts | Demo Patch 1 notes |
Loadout Cards
Grav Beam
The signature gravity tool that anchors the kit of every Gravhound.
Weapons Arsenal
The unlockable arsenal that expands as your shift and loadout grow.
Loadouts
Stack bonuses mid-shift and reshape your build as the swarm changes.
Upgrades
Mid-shift ability and upgrade unlocks that grow your Gravhound with the fight.
Multitool + Compass
Patch 1 additions confirmed for the demo that support builders and scouts.
Core Mechanics
The loadout system is the heart of Weapons & Loadouts. During a shift you collect and unlock weapons, abilities and upgrades, then reshape your loadout to fit the situation — official copy describes stacking bonuses mid-shift rather than committing to a fixed build. The Grav Beam anchors every kit: it can throw objects to teammates, turn gravity against the swarm and reposition enemies mid-fight. Beyond the beam, the confirmed toolset includes multitool and compass (added in Demo Patch 1 notes), while the broader weapon arsenal is described as unlockable and expanding during the shift. Because the full list is unpublished, the page covers the confirmed pieces in depth, explains mid-shift upgrade logic, and flags every untitled weapon slot as 'unconfirmed' rather than guessing.
Advantages
The weapons page sticks to confirmed loadout pieces, which is exactly what a pre-launch wiki should do. Instead of inventing a full weapon catalog, it explains the systems that actually matter — the Grav Beam's physics toolkit, mid-shift loadout stacking, unlockable arsenal behavior and the multitool/compass additions from Demo Patch 1 — so readers learn how combat is built even while individual entries are missing. The page also connects cleanly to the Roster and Tier List pages: loadout synergy reads tie each piece to specific Gravhound play styles, and the tier list ranks weapons with the same community-data labels used elsewhere. For players planning their first mid-shift build, this structure teaches the mechanics today and leaves room for every named weapon to drop into a known slot later.
Challenges
This page cannot show you the full weapon list, because the full list has not been announced. Official material confirms the Grav Beam, unlockable arsenal behavior and the multitool/compass additions, but does not publish weapon names, stats, rarities or unlock requirements, so anything beyond the confirmed tools on this page is either community-reported or clearly marked unconfirmed. Mid-shift loadout details are also thin — official copy describes the system in broad strokes, leaving exact bonus values and stacking rules for the demo data to reveal. As a result, build recommendations are mechanism-level rather than number-crunching, and readers who want precise damage math will have to wait for launch data or contribute demo observations after Early Access arrives.
Frequently Asked Questions
How does the Grav Beam work?+
What weapons are in GRAVHOUNDS?+
What does reshuffling a loadout mid-shift mean?+
Quick Tips
Learn the Grav Beam as a utility button, not just a damage button. Flinging enemies away from a downed teammate or dragging a precious piece of loot into the base turns one physics tool into three tactical moves. Players who only 'shoot with it' miss the mobility and repositioning value that the developer's own copy emphasizes.
Do not commit to a single weapon identity before trying mid-shift loadout swapping. The whole point of the system is flexibility — early demo runs feel very different once you accept that your loadout can change while the swarm escalates. Test a few swaps on calm worlds so the mechanic is muscle memory by the time you need it on a treacherous drop.
Treat unnamed weapon slots as open questions until launch. The confirmed arsenal behavior and the few named tools (Grav Beam, multitool, compass) are real; every blank entry on a pre-launch 'weapon list' you see elsewhere is someone guessing. Plan builds around confirmed system mechanics now, and slot in named weapons once official sources publish them.
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