Guides

Guides

GRAVHOUNDS beginner guides and walkthroughs: learn the extraction loop, pick a Gravhound, take jobs, defend your base and escape with the best haul before the swarm escalates.

Jobs → Drop → Defend → Extract
Core Loop
Escalates with time
Swarm
2 Systems · 7 Planets
Demo Scope

Introduction

The Guides hub collects everything a GRAVHOUNDS pilot needs before their first drop. Because the game launches into Early Access on November 2, 2026, our guides are written around official announcements, the free open demo and mechanism-level analysis rather than invented numbers. You will find first-session routes through the core loop — choose a Gravhound, accept a job, deploy to a hostile planet, stand up power and defenses, then extract before the swarm escalates. We also cover extraction timing, job quotas, solo versus co-op play and the differences between the October demo and the full Early Access build. Every guide marks what the developer has confirmed separate from community impressions.

GRAVHOUNDS Guide Types

Guide TypeFocusBest For
Beginner / First DropPick a Gravhound, take a job, power up and extractNew pilots on their first session
Job & Quota BasicsHow jobs work, quota expectations and rewardsSolo players learning the loop
Extraction & Risk-RewardSwarm escalation curves, when to leave, haul mathPacks that stay too long
Demo vs Early AccessDemo scope, patches and launch differencesPlayers deciding what to try first

Core Topics

S

Beginner Flow

essential

First-hour checklist from your first Gravhound pick to a clean extract on the opening demo shift.

StartChoose a Gravhound that fits your play style, accept an available job and drop as a pack of up to four players.
Early GoalPower a small base core with a generator, fabricator and turrets placed on the swarm's main approach lanes.
ExtractLeave as soon as the job quota is met and the haul is safely loaded onto your extraction route.
Pro TipRead the swarm curve between waves and extract one wave early rather than one wave too late.
A

Job & Quota System

jobs

How job quotas put an expected output on every drop and shape the pacing of each shift.

JobsTake jobs before deploying; each one comes with a quota that defines what the run is supposed to produce.
QuotaA quota means expected output even as the swarm closes in, so meeting it keeps the run economics on your side.
RewardsHitting quotas reliably grows your material haul, unlocks bigger jobs and smooths your Early Access progression.
TipRead the quota before you pick a planet, because ambitious quotas push you toward longer, riskier stays.
S

Extraction Strategy

timing

When to leave a planet and how to read the danger curve before the swarm decides for you.

SignalExtract when wave growth starts outrunning your defenses and your upgrades stop answering the pressure.
HaulRiskier worlds offer better loot, but the extraction clock cuts deeper the higher the risk you accepted.
TipsSecure the haul a little early — late extracts are where packs get greedy and wipe with nothing banked.
RuleOne clean banked run funds the next job, so a modest extract beats a heroic wipe.
A

Demo vs Early Access

scope

What the October demo covers versus the full Early Access launch on November 2, 2026.

DemoThe free demo offers two solar systems, seven planets and the four confirmed Gravhounds since October 12.
PatchDemo Patch 1 on October 14 added multitool and compass information that builders and scouts rely on.
EAThe November launch ships the full Early Access build with more content and the roadmap's first additions.
RuleTreat demo tricks as demo tricks — the launch tuning will change some numbers.
B

Controls & Settings

setup

Keybinding, display settings and performance tips that make the demo build feel right before your first real shift.

ControlsRebind keys in the settings menu before your first serious shift so the loop controls become reflexive.
PerformanceLower shadows and visual effects if late-game swarm waves stutter during heavy wave-defense moments.
GamepadsController play works well for relaxed co-op sessions, and remapping helps boat-noisy setups stay readable.
ExtraSet your inventory and quick-build slots early so pipeline repairs do not interrupt a fight.

Core Mechanics

The GRAVHOUNDS loop repeats across every shift: pick one of the four demo Gravhounds, take a job with a quota, and drop as a pack of up to four players onto a hostile world. On the surface you gather materials, place generators for power, deploy fabricators to craft equipment and stand up turrets on the swarm's approach lines. Pipelines carry power and resources across the terrain and double as your escape route. Danger is the real timer: the longer you stay, the larger and deadlier the incoming alien waves become. Extraction is the payoff — you leave with everything you can haul, and the risk-reward read is what separates clean runs from wipes. Guides walk through each stage with the demo's confirmed behavior so new pilots understand what to prioritize.

Advantages

GRAVHOUNDS guides on this wiki are written from verified sources: the official store description, the Early Access FAQ, the developer's public announcements and the demo build itself. We keep the game's core vocabulary intact — Gravhound, Grav Beam, job, quota, pipeline and extraction — so terminology stays consistent across every page. Mechanism-first writing means you learn why a build order works instead of memorizing a checklist, which matters a lot in a game where loadouts can be reshaped mid-shift. Because the game is pre-launch, we explicitly label community data instead of presenting guesses as facts. Finally, the hub is organized by search intent: beginners land on first-session steps, while experienced packs jump straight to extraction math and swarm escalation.

Challenges

The biggest weakness of any GRAVHOUNDS guide right now is the simple fact that the full game has not shipped. Specific values — material prices, wave compositions, exact roll chances or balance numbers — are community-reported or unknown, and several features exist only as roadmap promises. Our guides therefore avoid stating unconfirmed numbers and flag demo observations separately from confirmed mechanics. A second limitation is patch drift: Demo Patch 1 and future Early Access updates can change behavior faster than editors can update every page. Finally, the demo and the full EA build are different products — tricks that work in the two-solar-system demo may not survive the launch tuning. Read the Early Access hub alongside any guide before you plan around specific numbers.

Frequently Asked Questions

What should I do first in GRAVHOUNDS?+
Start with the demo's first drop loop: select one of the four Gravhounds, accept an available job and deploy to a starting planet. On the ground, gather materials, build a generator for power and a fabricator to craft gear, then place turrets on the main approach lanes. Keep your extraction route available and leave once the job quota is met and the swarm curve says the risk is no longer worth the extra haul. Finishing that loop a few times teaches the whole game faster than reading ahead.
Can I play GRAVHOUNDS solo?+
Yes. Everything about the core loop works with a solo pilot: you take the same jobs, build the same base and run the same extraction clock, you just cover more ground yourself. Solo play shifts the balance toward defensive builds and earlier extraction, because you have fewer paws to hold the base while scouting materials. The wiki's solo guides cover loadout picks, build order and when to leave with only one pilot watching the swarm.
What exactly is the extraction loop?+
GRAVHOUNDS is an extraction-style loop: you deploy with a quota, gather and build on a hostile planet, then leave with everything you can carry. The swarm escalates the longer you stay, so every extra minute raises both the reward and the risk. Succeed, and you bank materials for future shifts; fail, and you lose the haul on the planet. Guides break this loop into stages so beginners learn when the risk-reward balance tips.

Quick Tips

💡

Pick one Gravhound and learn its demo niche before your first real job. Swapping units every shift makes it harder to notice the loop's rhythm — job quotas, swarm escalation and extraction timing — because you are simultaneously learning new controls. One clean first run teaches more than three messy ones.

💡

Place your generator and fabricator before you commit to turrets. Power comes first: an unpowered turret is just a paperweight while the swarm is walking past it. Power feeds every structure on the plan, so the generator is the first stone in the foundation of any serious base. A tiny settlement with power, one fabricator and two turrets survives longer than a grand blueprint with no electricity.

💡

Call extraction when the swarm curve starts outpacing your upgrades. Watch the waves: the moment they get thicker faster than your turrets and loadout can answer, salvage time is over. Leaving slightly early with a full haul beats wiping at minute twenty with nothing, and a clean banked run quietly funds your next job and your next upgrade purchase.

All Articles

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